P+ - Diddy Kong - Subaction - AppealHiR

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

  1. AsyncWait(132.0)
  2. loop Infinite times:
    1. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    2. Subroutine(0x11200)
    3. Subroutine(0x11490)
    4. SyncWait(16.0)
    5. Subroutine(0x11200)
    6. Subroutine(0x128b0)
    7. SyncWait(17.0)
    8. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    9. SyncWait(16.0)
    10. Subroutine(0x11200)
    11. Subroutine(0x11490)
    12. SyncWait(17.0)
    13. if (ButtonHeld value(6))
      1. SetAnimationFrame(99.0)
    14. Subroutine(0x11200)
    15. Subroutine(0x12c68)
    16. SyncWait(33.0)

GFX

  1. FrameSpeedModifier { multiplier: 1.75, unk: 0 }
  2. AsyncWait(3.0)
  3. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 13, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 13, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  4. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 11, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: None, terminate_with_animation: true })
  5. AsyncWait(21.0)
  6. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  7. AsyncWait(28.0)
  8. if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
    1. IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(30)))
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 13, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  9. else
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 12, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, randomize: None, terminate_with_animation: true })
  10. AsyncWait(46.0)
  11. Subroutine(0x11200)
  12. Subroutine(0x128b0)
  13. AsyncWait(81.0)
  14. Subroutine(0x11200)
  15. Subroutine(0x11490)
  16. AsyncWait(98.0)
  17. Subroutine(0x11200)
  18. Subroutine(0x12c68)
  19. loop Infinite times:
    1. if ((InternalConstantInt(CurrentFrame) GreaterThan scalar(135)))
      1. Subroutine(0x11200)
    2. SyncWait(1.0)

SFX

  1. AsyncWait(4.0)
  2. SoundEffectTransient(2144)
  3. AsyncWait(27.0)
  4. loop Infinite times:
    1. if ((InternalConstantInt(CurrentFrame) LessThan scalar(133)))
      1. SoundEffect1(7)
      2. SoundEffect1(7)
      3. SyncWait(17.0)
    2. else
      1. SyncWait(17.0)

Other

  1. AsyncWait(0.0)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. ItemVisibility(false)
  4. AsyncWait(69.0)
  5. SlopeContourStand { leg_bone_parent: 4 }
  6. AsyncWait(72.0)
  7. SlopeContourStand { leg_bone_parent: 0 }
  8. AsyncWait(83.0)
  9. SlopeContourStand { leg_bone_parent: 2 }
  10. AsyncWait(87.0)
  11. SlopeContourStand { leg_bone_parent: 6 }